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Silent Hill 2: A Retrospective

Silent Colina ii is widely considered one of the best horror games of all fourth dimension. Whenever at that place is a list about the scariest games of all fourth dimension, Silent Colina ii is almost e'er near the summit of the list or at the elevation. Anyone who has never played a Silent Hill game may just know the serial through its monsters, such as the nurses or the iconic Pyramid Head. Only there's and so much more to the series than the monsters. The genius of the Silent Hill serial is its subtle use of psychological horror. The serial uses an ominous atmosphere, an eerie soundtrack, unsettling camera angles, and an obscured surroundings to e'er brand players feel uneasy.

Merely what really makes the Silent Hill series stand up out among other survival horror games is its psychological depth full of symbols and allusions that add together to its overall narrative. In the boondocks of Silent Hill, every grapheme's strong emotions and memories (acrimony, guilt, sadness, fear, ect.) create an Otherworld full of dangerous monsters. Every Otherworld is very unique to a graphic symbol. If players spend the time to observe these Otherworlds, they will see a lot of subtle indications into who that person is and what they are suffering from. This is what makes Silent Hill 2 arguably the best in the series and i of the best survival horror games ever made. It has perhaps the all-time psychological and emotional depth of whatsoever horror game.

James' Otherworld
James' Otherworld

Please annotation there will be spoilers for the game here:

Silent Hill two is about James Sunderland's search for his wife Mary. James receives a mysterious letter of the alphabet from Mary that tells him to come across her at their "special place" in the town of Silent Hill. But what is agonizing about this letter is that Mary died from a terminal disease 3 years prior to the events in the game. Mary's concluding illness tormented James because her beauty deteriorated and she became emotionally volatile. With no handling available for his wife, James cruel into a deep low and started to potable quite ofttimes. James remained loyal to their marriage, but this made him feel trapped and sexually frustrated without a partner. He became and so tormented by her affliction that he actually started to resent Mary. He started to visit her less frequently until her expiry.

James at Mary's bedside.
James at Mary'due south bedside.

The beginning of the game is peaceful, quiet, and yet very lone every bit players walk through misty woods to get to Silent Loma. Information technology really symbolizes how lonely James felt when the love of his life was terminally ill. Merely at the aforementioned time, the eerie music and the sound of the woods creates a lot of tension equally if a monster could attack players at any time. This subtle introduction lone will probably brand nearly people put the controller down and step away if they don't like horror games. This is what they phone call psychological horror. Silent Colina does take spring scares, but how Silent Hill really intimidates players is through its atmosphere of eerie sounds and ominous environments.

When James arrives in Silent Hill, he discovers that the entire town is completely abandoned and covered in a mysterious fog. As players reluctantly travel through the town they encounter a mysterious beast walk into the deep fog. The game of course encourages players to follow a claret trail to the creature. Dissimilar in the previous Silent Hill that had winged demons, giant moths, and monstrous centipedes, every enemy in Silent Colina two is humanoid and has a feminine shape (except for Pyramid Head). This is considering the monsters are all manifestations of James's guilt over the expiry of his wife. For example, the brute James first encounters (the Lying Figure) is shaped like its in a fleshy straightjacket, which symbolizes James feeling trapped in his marriage while Mary was terminally ill.

The Lying Figure. The first enemy in the game.
The Lying Figure. The first enemy in the game.

Well-nigh of the game consists of traveling through dark hallways and rooms full of monsters. Like every survival horror game, well-nigh of the game consists of killing enemies, collecting items, discovering new areas, James jumping down metaphorical holes, reading notes that delve into the mystery of the boondocks, and solving puzzles (very weird puzzles). Players have several options in how to handle the monsters. They can use melee weapons such as a pipe or wooden plank, ranged weapons such every bit a handgun or a shotgun, or they tin can only avoid the monsters. The monsters are pretty easy to handle and there's plenty of ammunition and health items scattered around the boondocks depending on the difficulty. But they tin can definitely exist scary for first time players when walking downwards a dark hallway or in a nighttime room with simply a flashlight. Plus even if a monster is taken down, it tin clamber like a spider on the footing and chop-chop maneuver toward players.

Every enemy and human character in the game ties into James' character. The big reveal in the game is that Mary didn't die from her terminal illness. James suffocated her with a pillow to cease his and her suffering. It is quite possible he killed her presently before the game even begins and has repressed the memory of her murder. After killing her, James carried the body and put it in the backseat of his automobile. The game starts in an empty parking lot near James' motorcar so information technology is very possible Mary's body is in the backseat correct from the start. That means the main focus of the game is to get James to accept the truth of his deportment and how he truly felt near Mary. The darkness and terror of James' Otherworld could exist a representation of the harsh reality of the truth.

Is Mary in the backseat of the car? Silent Hill 2
Is Mary in the backseat of the car?

Players will eventually come across the nigh iconic villain in the series, Pyramid Head. While he appears in several other games due to his popularity, he was originally a manifestation of James' guilt for killing his wife and his desire to be punished for it. Pyramid Head is the only masculine enemy in the game and he is oft found molesting and raping the feminine shaped enemies in the game. This represents James' sexual frustrations every bit he couldn't have sex or be in relationship with another person due to his spousal relationship with Mary. This feeling of being trapped in his matrimony is represented through Pyramid Caput'due south helmet. The giant spear and knife that Pyramid Caput carries can be seen every bit phallic imagery. Pyramid Caput stalks James throughout the whole game to get him to accept the truth that he killed his wife. When he finally admits the truth, the double Pyramid Heads stab themselves in the breast. They have finally completed their purpose. James no longer needs an external forcefulness to judge him. He can at present judge himself.

The iconic Pyramid Head. Silent Hill 2
The iconic Pyramid Caput.

Silent Colina has a mysterious force that draws people to the town. The first human being character that James encounters is Angela who is drawn to Silent Hill to notice her "mama." Angela is a very shy and nervous adult female, especially around men, as she was sexually abused past her father. Before the events of the game, Angela actually killed her father by stabbing him multiple times with a knife. With nothing to live for as a fugitive with no loved ones, Angela contemplates suicide. Angela's anger, suicidal thoughts, and history of sexual abuse manifests itself into an Otherworld in Silent Hill.

Her Otherworld is covered in flesh with pistons in the wall that thrust dorsum and forth, suggesting sexual intercourse. One of the bosses, Abstract Daddy, takes the shape of 2 figures having sex in a bed nether a fleshy sheet. This of form existence a clear manifestation of Angela's history of being sexually abused. Afterward on, Angela's Otherworld is perceived as a burning staircase, which represents her life as a literal living hell. Angela ascending up the stairs represents her suicide and venture into the afterlife. Angela represents a possible ending of James committing suicide since players will get the suicide ending the more they observe her knife and diary.

Angela contemplates suicide. Silent Hill 2
Angela contemplates suicide.

James also meets Eddie who was relentlessly bullied for his weight until he eventually snapped. Before being drawn to Silent Colina, he shot and killed a canis familiaris that belonged to one of his bullies and then he shot that groovy in the knee with his male parent'due south gun. Eddie'due south Otherworld consists of people (or monsters) mocking him. When James get-go encounters Eddie, he seems very insecure and defensive. As the game progresses, Eddie begins to lose his mind as he begins to see murder as no big bargain. He plans on killing anyone who he perceives to exist ridiculing him.

When James eventually walks into Eddie's Otherworld, it takes the shape of a cold meat locker which symbolizes Eddie's desire to eat food, his detachment from reality and his cold attitude towards people. The meat is in the shape of bodies, which represents the bullies who tormented him. James tries to reason with him, just Eddie is too blinded by his insanity and thinks James is mocking him likewise. Eddie attacks James, which forces James to kill him in self defense. The purpose of Eddie's character is to get James to see that he is a murderer too and that he has no business judging Eddie'south resolve. Eddie tells him, "Don't go all holy on me, James… This town called you lot, too. You and me are the same. We're non similar other people."

Eddie begins to lose his sanity. Silent Hill 2
Eddie begins to lose his sanity.

Laura, on the other hand, contrasts with every other human character in the game. She has no darkness in her heart so she doesn't see whatsoever of the horrors of Silent Hill. Her master role in the game is to guide James to the truth as he spends near of the game looking for Laura while he searches for Mary. She drives the narration forward with her actions. In the apartment buildings, she kicks away the keys which forces James to have the long fashion that leads to his kickoff meeting with Pyramid Caput, some other guide to the truth. Her advent in the town forces James to chase after her, which leads him through the Brookhaven Hospital. When she locks James in a room with monsters, James is forced to delve deeper in the Otherworld of Silent Hill, which is a metaphor for James delving deeper into the truth.

Plus the letter given to Laura by the real Mary wishes her a happy 8th birthday, which Laura claims was last week. This means Mary couldn't have died three years ago and that the murder of Mary happened very recently. Every bit the story progresses, the writing on Mary'southward letter disappears. When James learns the truth, the alphabetic character disappears completely. This symbolizes that James has overcome his delusion.

The mischievous Laura - Silent Hill 2
The mischievous Laura

Perhaps the most important human interaction for James is Maria. She physically looks but like Mary and has some of her memories, simply her advent and personality is far more than sexually outgoing. She is the manifestation of what James desired Mary to be: seductive, energetic, and cheerful. She is very clingy and seductive, which gives James a lot of mixed feelings considering she is the Mary he'south e'er wanted, merely it's withal not Mary. Throughout the game, she follows James around and constantly tries to get him to accept her. Silent Hill created Maria to seduce James then that he tin can be eternally trapped in his suffering due to his refusal to let Mary go. Depending on the catastrophe, James will either move on and escape this seductive manifestation, or he volition fall into Silent Hill'due south seductive trap.

The seductive Maria  - Silent Hill 2
The seductive Maria

What is unique about Silent Loma two is that it has multiple endings depending on the deportment of players throughout the game. There is no canonical ending so nobody knows which ending is the ane that actually happened. This leaves open an enjoyable fence between fans and adds to the replay value of the game. James will either leave Silent Hill and adopt Laura (moving on from the by), commit suicide by driving into the lake to reunite with Mary, fall in dear with Maria who begins to cough hinting that she will suffer the aforementioned fate as Mary (falling into Silent Hill's trap), or he will effort to resurrect Mary using demonic artifacts. There's too ii comedic endings where a dog is decision-making all the events or where a UFO abducts James. While many people merits the suicide catastrophe is the canonical ending, the true ending of Silent Hill 2 will continue to be debated for years to come.

Silent Hill 2 was unique for its fourth dimension. Information technology's 1 of the first games to testify that video games can exist fine art and just equally circuitous as any other medium. It tackled topics rarely seen in games (fifty-fifty to this mean solar day) such as depression, suicide, guilt, abuse, bullying, and much more than. Silent Hill 2 remains one of the most complicated and thought provoking games e'er made. It is a masterpiece in its genre and should be played by all horror fans akin.

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Source: https://goombastomp.com/silent-hill-2-epitome-psychological-survival-horror-emotional-depth/

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